Like Windows Long Term Servicing Channel (LTSC) releases, Office 2019 provides a set of valuable enhancements for customers who can’t be cloud-connected or receive regular updates.The new enhancements in Office 2019 are a subset of a long list of features that have been added to Office 365 ProPlus over the last three years. Get more with Office 365 ProPlusOffice 365 ProPlus is the most productive and most secure Office experience for enterprises., the cloud-connected version of Office, delivers the most productive and most secure Office experience—with the lowest total cost of ownership for deployment and management. However, for customers who aren’t ready for the cloud, Office 2019 provides new features and updates to the on-premises apps for both users and IT professionals. Office 2019 is a one-time release and won’t receive future feature updates. Microsoft professional 2019 for mac.
Sep 16, 2010 The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. This release contains improved functionality as well as new features. Installation of this runtime is unnecessary on systems with Microsoft XNA Game Studio 4.0 already installed. Explorer microsoft for mac. The CommonRedist dir only has Xna 4.0, thats why i stated to goto the microsoft downloads and download all versions 3.0, 3.5 and 4.5 as i've had to do this to get other games to work, as sometimes not all games have all the redist's with them that is needed, but it also helps to have all the xna versions installed then u know u shouldnt have an xna issue as i've never had any problems since i.
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Namespace:Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Math (in Microsoft.Xna.Framework.Math.dll)
The Plane type exposes the following members.
Name | Description |
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Plane(Vector4) | Creates a new instance of Plane. |
Plane(Vector3, Single) | Creates a new instance of Plane. |
Plane(Vector3, Vector3, Vector3) | Creates a new instance of Plane. |
Plane(Single, Single, Single, Single) | Creates a new instance of Plane. |
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Name | Description |
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Dot(Vector4) | Calculates the dot product of a specified Vector4 and this Plane. |
Dot(Vector4%, Single%) | Calculates the dot product of a specified Vector4 and this Plane. |
DotCoordinate(Vector3) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane. |
DotCoordinate(Vector3%, Single%) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane. |
DotNormal(Vector3) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane. |
DotNormal(Vector3%, Single%) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane. |
Equals(Object) | Determines whether the specified Object is equal to the Plane. (Overrides ValueType.Equals(Object).) |
Equals(Plane) | Determines whether the specified Plane is equal to the Plane. |
GetHashCode | Gets the hash code for this object. (Overrides ValueType.GetHashCode().) |
Intersects(BoundingBox) | Checks whether the current Plane intersects a specified BoundingBox. |
Intersects(BoundingFrustum) | Checks whether the current Plane intersects a specified BoundingFrustum. |
Intersects(BoundingSphere) | Checks whether the current Plane intersects a specified BoundingSphere. |
Intersects(BoundingBox%, PlaneIntersectionType%) | Checks whether the current Plane intersects a BoundingBox. |
Intersects(BoundingSphere%, PlaneIntersectionType%) | Checks whether the current Plane intersects a BoundingSphere. |
Normalize() | Changes the coefficients of the Normal vector of this Plane to make it of unit length. |
Normalize(Plane) | Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
Normalize(Plane%, Plane%) | Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
ToString | Returns a String that represents the current Plane. (Overrides ValueType.ToString().) |
Transform(Plane, Matrix) | Transforms a normalized Plane by a Matrix. |
Transform(Plane, Quaternion) | Transforms a normalized Plane by a Quaternion rotation. |
Transform(Plane%, Matrix%, Plane%) | Transforms a normalized Plane by a Matrix. |
Transform(Plane%, Quaternion%, Plane%) | Transforms a normalized Plane by a Quaternion rotation. |
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Name | Description |
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Equality | Determines whether two instances of Plane are equal. |
Inequality | Determines whether two instances of Plane are not equal. |
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Name | Description |
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D | The distance of the Plane along its normal from the origin. |
Normal | The normal vector of the Plane. |
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The Plane structure represents a plane using a 3D vector normal and a distance value (stored as a negative value).
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.